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Potreban graficar za shareware igricu

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yaelo
Rajko Vojnović
Beograd

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*.smin-1.sezampro.yu.



+9 Profil

icon Re: Potreban graficar za shareware igricu04.01.2008. u 12:44 - pre 198 meseci
Sad sam video da je propao sajt. Šteta, nekad je bio dobar.
http://amazingtextures.com/textures/index.php
 
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reject
Ivan Pesic
Bgd

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*.ptt.yu.

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icon Re: Potreban graficar za shareware igricu08.01.2008. u 00:13 - pre 198 meseci
Citat:
pancevac76: Ako ne znas da citas, rec je o 2-3 nedelje, nek bude i 6 ako ne ide. Uostalom, citirao si, procitaj sta pise.
A ako nisi graficar, sto ti kukas i kmecis ovde? To tebe ne bi trebalo da dotice...

Upravo zbog takvog stava i imas problema da nadjes ljude za saradnju.

Baci oglas, spremi pare (prodaj auto, ako verujes u isplativost projekta) pa plati coveka da ti uradi posao,
a prethodno spremi sam sa sobom sta ti tacno treba do poslednjeg detalja, da ne bude
"ja bi hteo ovo, ali ustvari hocu ono" kao sto je bilo sa Silencerom koji zbog toga, nazalost,
nije ni zavrsen, sto je velika steta. :D
Mass murder ain’t just painless,
Now we’ve made it cute.


The Church Of The Holy Transistor
 
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Aleksandar Ružičić
Software Architect, Appricot d.o.o.
Beograd

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icon Re: Potreban graficar za shareware igricu08.01.2008. u 10:37 - pre 198 meseci
Citat:
pancevac76:...Moje znanje crtanja i animiranja je katastrofa.


http://www.gamemaker.nl/feldman.html

(taj link si mogao da nadjes na onoj SpriteLib GPL strani)

evo citat iz knjige:
Citat:

Basically, this book is for you if:
 You’re a hobbyist or part-time game developer with impressive programming
skills who could not draw game graphics if your life depended on it.

 You’re a hobbyist or part-time game developer who can’t program but is
interested in learning how to design and draw game artwork and animation.
 You’re a game designer who wants to learn all you can about how game
graphics are made in order to make your games look and play better.
 You’re a multimedia developer interested in improving the look and feel of
your creations.


i jos jedan:
Citat:

In this book, you will learn about:
 Display Modes—Every video display mode has a number of distinct properties
that can affect your artwork. This book teaches you what these are
and how to deal with them.
 Color in Arcade Games—Color usage can make or break an arcade game.
This book teaches you how to use color to its maximum potential.
 Arcade Game Animation—Animation is what makes arcade games come
alive. This book teaches you the fundamental techniques behind arcade
game animation and breaks the process down into easy-to-understand
steps.

 Game Design and Documentation—No game can exist without proper
planning and documentation. This book teaches game design from the artist’s
perspective, including how to plan out your projects and write related
documentation.

 Evaluating Tools—The key to creating high-quality artwork lies in the
tools that one uses for the job. This book provides comprehensive information
on the best free and low-cost graphics tools available. In addition, it
gives you essential information on what to look for when evaluating graphics
software for your game projects.
 Graphic File Formats and Image Compression—Arcade game graphics
could not exist if it were not for image compression and a handful of versatile
graphic file formats. This book covers the topic of image compression
and identifies the essential graphic formats used in arcade game graphics
development.
 File Management—Proper file naming and file maintenance is crucial to a
successful arcade game. This book provides useful tips on asset naming, file
management, version control, and file backup strategies.
 Fonts—Arcade games rely on fonts to display all sorts of textual information.
This book provides a primer on fonts, font characteristics, and the various
font formats available.
 Creating Graphics for Actual Arcade Games—Without actual practical
application, you can never expect to master the process of creating arcade
game graphics. Therefore, this book provides a comprehensive step-by-step
example on how to design 2D graphics and animation for a real arcade-style
game.

 
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