function BMPLoader(prom1:String):Bitmap
{
var staza_b:Bitmap = new Bitmap();
var stazaBmpData:BitmapData;
var trackBMPname:String = prom1;
var request1:URLRequest = new URLRequest(trackBMPname);
var trackBMPloader:Loader = new Loader();
trackBMPloader.contentLoaderInfo.addEventListener(Event.COMPLETE, BMPload);
trackBMPloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, BMPioError);
trackBMPloader.load(request1);
var _BMP:Bitmap = new Bitmap();
//var test:Bitmap = nesto.loader.data
/return test;
function BMPload(event:Event):void
{
//Bitmap(_loader.content);
//var BMPloader:Loader = Loader(event.target.loader);
//textureMap:BitmapData = event.target.content.bitmapData;
/*var image:Bitmap = Bitmap(trackBMPloader.content);
staza_b = new Bitmap(image.bitmapData.clone());*/
staza_b = Bitmap(trackBMPloader.content);
stazaBmpData = staza_b.bitmapData;
//return staza_b; //_BMP; NE RADI
//addChildAt(staza_b, 0); //0 bottom :-)
//return trackBMPloader.content; ni ovo ne radi
}
function BMPioError(event:IOErrorEvent):void
{
trace("Unable to load image: " + trackBMPname);
}
}
var b:Bitmap = BMPLoader("Staza.png");
addChild(b);
BMPLoader() ne radi pa ne radi. Mucim se s tim vec 24h. I veze nemam sta dalje.
Ako imas neki drugi nacin, samo reci. Da se manem bede i da nastavim da programiram dalje :)
I'm not in this world to live up to your expectations and you're not in this world to live up to mine.